Treehopper C# API
macOS

You can write C# .NET apps that use Treehopper on macOS using Mono (formerly maintained by Xamarin, but now by Microsoft itself).

Prerequisites

We'll be using Microsoft Visual Studio for Mac, a free IDE based on MonoDevelop, in this Getting Started guide.

Blinky in a Cross-Platform Console App

We can build a console application that targets .NET Framework 4.6.1+. Console .NET Framework apps are the easiest way to produce a cross-platform binary that can be run on macOS, Linux, and Windows without recompiling.

vsmac-step1.png

Step 1: Create a new project

Start Visual Studio for Mac, and create a new **.NET Console Project** named "blinky" in the directory of your choosing.

Note
This project type is found at the bottom, in the Other category — do not use the .NET Core Console project type, as Treehopper does not currently support .NET Core apps running on macOS.
vsmac-step2.png

Step 2: Add the Treehopper and Treehopper.Desktop NuGet packages

The Treehopper NuGet package contains all the core board functionality. Treehopper.Desktop contains code needed to use Treehopper with Windows, macOS, or Linux hosts.

To add these packages, right-click on the blinky project (not the solution), and choose Add > Add Nuget Packages.... Search for Treehopper and add both Treehopper and Treehopper.Desktop.

Explicitly adding both packages is actually redundant, since if we add the Treehopper.Desktop NuGet package to the project, it will automatically pull in Treehopper as a dependency.

vsmac-step3.png

Step 3: Edit Program.cs

Open Program.cs and edit it to look like the following:

using System;
using Treehopper;
using System.Threading.Tasks;
namespace blinky
{
class Program
{
static void Main(string[] args)
{
Task.Run(Run).Wait();
}
static async Task Run()
{
Console.Write("Waiting for board...");
// hang around until we find the first board attached
var board = await ConnectionService.Instance.GetFirstDeviceAsync();
Console.WriteLine("Board found. Start blinking!");
await board.ConnectAsync(); // always connect before using a board
while(board.IsConnected) // run until the board is disconnected
{
board.Led = !board.Led; // read the current LED and invert it
await Task.Delay(100); // wait 100 ms
}
}
}
}
vsmac-step4.png

Step 4: Build and run

Hit the play button in the top left to build and launch your app.

You should see the LED start blinking continuously once your program launches. If the LED doesn't work or there are errors, check that you copied the code properly and that you added the udev rules as mentioned above.

Next steps

Before moving on, make sure you're familiar with what's going on in the code. What happens if you start up the app before plugging in a board?

As a next step, try hooking up an LED to Pin 0 and edit the program to toggle that pin instead of the onboard LED (Hint, check out Pin.ToggleOutput()).

From here, you can dive right into using other peripherals on Treehopper, as well as components from Treehopper.Libraries (make sure to add the Treehopper.Libraries NuGet package first!).